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The Ultimate Reference
to Videogames |
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"The passion behind great games is matched by the dedication and thoroughness that was devoted to Book of Games Vol 2, a fantastic work." "Book of Games is a fantastic read for game industry professionals and gamers alike. Not only is it a great reference for many of today's top games, but the addition of insightful features such as games as art, game music, and game heroes extends the book's value."
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The ultimate collector’s series ![]() ![]() Explore 100 of the best videogames around The Book of Games Vol. 2 explores more than one hundred of the latest and most exciting video games, providing information of great interest to gamers and parents. Sorted by genre, each game is presented on a two-page spread including an informative game summary with challenges and hints, a description of key gameplay activities, average game score, parental age information and game complexity. Nine illustrative screen shots show the game in action; and if you like what you see, check out the list of similar games at the bottom of each page. "I think that this book will do more to bring an understanding of the videogame culture to non-gamers than any collection of web sites and media articles could possibly do. Parents everywhere will benefit from this book, while gamers will embrace this book for the validation it brings to our gaming culture." What’s going on in the world of MMORPGs? The Book of Games Vol. 2 explores the exciting phenomena of Massively Multiplayer Online Role-Playing Games (MMORPGs). Read and discover why millions of gamers spend their night and day living in a virtual world. The Book of Games Vol. 2 delves into the exhilarating universe of Lord of The Rings Online: Shadow of Angmar, and World of Warcraft - with its expansions The Burning Crusade and upcoming Wrath of the Lich King. ![]() ![]() Videogames culture exploding Videogames have captured the interest of millions, and worldwide a new culture is blooming. The Book of Games Vol. 2 explores different aspects of this cutting edge culture, and the forces driving it. We look at game communities’ worldwide, professional league gaming, LAN events, guilds, clans, videogame arts, music in games and more. 200+ pages of exclusive feature articles will bring you up to speed on what goes on in the world of gaming. |
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Made by gamers, Vol. 1 was highly appraised by international press for its clean presentation and detailed coverage of videogames, hardware, and historic overview of the game genres. Describing 150 games in the periode between 2005 and 2006 it provides hours of exploration.
Start collecting today! ![]() |
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